Major Update 2017-10-10: With the upgrade of the OGL Sheet to 2.0 many things have changed, all the macros below *should* be working correctly now with the versions listed here, if you have any problems let me know.
Welcome back to Stat Anything, a series where I take requests from folks on Instagram on things to convert to Dungeons & Dragons stats. Now I know I was supposed to do the Cave of Wonders this week, but as it turns out, that’s going to take a little more time than I originally expected. Continue reading Stat Anything: Children for Dungeons & Dragons Fifth Edition. Abilities generally describe a creature's physical and mental characteristics, and determine the creature's strengths and weaknesses. Ability modifiers, based on the ability scores, contribute to all kinds of effects like attack rolls, defenses, and skill checks. Creatures have three physical abilities, Strength (Str), Constitution (Con), and Dexterity (Dex), and three mental abilities.
I was initially very excited to finally be able to accurately stat myself out but then it hit me this is a totally broken system. You can't go over 20! So basically not one single stat of mine can be accurately rated in order to stay within the limited confines of the 3-20 D&D range. By the strict D&D standard I'm simply too amazing to be. 'MODS: This is a text field where you would take note if an item (likely magical) would modify your stats in some fashion such as a character's Attributes, Saves, Skills, AC, To Hit, Damage, Spell Attacks, and Spell DC.
Here is a list of valuable Roll20 Macros for use in 5e games (these use the OGL 5e sheet, your milage may vary if you use a different sheet). As I get new ones or find improvements I'll add this post!
Init (NPC or PC):
Get PC Level:
/w GM @{selected|token_name}: @{selected|level}
SKILL CHECK (NPC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
@{selected|wtype}&{template:npc} @{selected|npc_name_flag} @{selected|rtype}+?{Ability|Acrobatics,[[@{selected|npc_acrobatics}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_acrobatics}]]]]}} {{mod=[[[[@{selected|npc_acrobatics}]]]]}} {{rname=Acrobatics}} {{type=Skill}} |Animal Handling,[[@{selected|npc_animal_handling}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_animal_handling}]]]]}} {{mod=[[[[@{selected|npc_animal_handling}]]]]}} {{rname=Animal Handling}} {{type=Skill}} |Arcana,[[@{selected|npc_arcana}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_arcana}]]]]}} {{mod=[[[[@{selected|npc_arcana}]]]]}} {{rname=Arcana}} {{type=Skill}} |Athletics,[[@{selected|npc_athletics}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_athletics}]]]]}} {{mod=[[[[@{selected|npc_athletics}]]]]}} {{rname=Athletics}} {{type=Skill}} |Deception,[[@{selected|npc_deception}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_deception}]]]]}} {{mod=[[[[@{selected|npc_deception}]]]]}} {{rname=Deception}} {{type=Skill}} |History,[[@{selected|npc_history}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_history}]]]]}} {{mod=[[[[@{selected|npc_history}]]]]}} {{rname=History}} {{type=Skill}} |Insight,[[@{selected|npc_insight}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_insight}]]]]}} {{mod=[[[[@{selected|npc_insight}]]]]}} {{rname=Insight}} {{type=Skill}} |Intimidation,[[@{selected|npc_intimidation}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_intimidation}]]]]}} {{mod=[[[[@{selected|npc_intimidation}]]]]}} {{rname=Intimidation}} {{type=Skill}} |Investigation,[[@{selected|npc_investigation}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_investigation}]]]]}} {{mod=[[[[@{selected|npc_investigation}]]]]}} {{rname=Investigation}} {{type=Skill}} |Medicine,[[@{selected|npc_medicine}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_medicine}]]]]}} {{mod=[[[[@{selected|npc_medicine}]]]]}} {{rname=Medicine}} {{type=Skill}} |Nature,[[@{selected|npc_nature}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_nature}]]]]}} {{mod=[[[[@{selected|npc_nature}]]]]}} {{rname=Nature}} {{type=Skill}} |Perception,[[@{selected|npc_perception}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_perception}]]]]}} {{mod=[[[[@{selected|npc_perception}]]]]}} {{rname=Perception}} {{type=Skill}} |Performance,[[@{selected|npc_performance}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_performance}]]]]}} {{mod=[[[[@{selected|npc_performance}]]]]}} {{rname=Performance}} {{type=Skill}} |Persuasion,[[@{selected|npc_persuasion}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_persuasion}]]]]}} {{mod=[[[[@{selected|npc_persuasion}]]]]}} {{rname=Persuasion}} {{type=Skill}} |Religion,[[@{selected|npc_religion}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_religion}]]]]}} {{mod=[[[[@{selected|npc_religion}]]]]}} {{rname=Religion}} {{type=Skill}} |Sleight of Hand,[[@{selected|npc_sleight_of_hand}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_sleight_of_hand}]]]]}} {{mod=[[[[@{selected|npc_sleight_of_hand}]]]]}} {{rname=Sleight of Hand}} {{type=Skill}} |Stealth,[[@{selected|npc_stealth}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_stealth}]]]]}} {{mod=[[[[@{selected|npc_stealth}]]]]}} {{rname=Stealth}} {{type=Skill}} |Survival,[[@{selected|npc_survival}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_survival}]]]]}} {{mod=[[[[@{selected|npc_survival}]]]]}} {{rname=Survival}} {{type=Skill}} |Strength,[[@{selected|strength_mod}]][STR]]]}} {{rname=Strength}} {{mod=[[[[@{selected|strength_mod}]][STR]]]}} {{r1=[[@{selected|d20}+[[@{selected|strength_mod}]][STR]]]}} {{type=Ability}} |Dexterity,[[@{selected|dexterity_mod}]][DEX]]]}} {{rname=Dexterity}} {{mod=[[[[@{selected|dexterity_mod}]][DEX]]]}} {{r1=[[@{selected|d20}+[[@{selected|dexterity_mod}]][DEX]]]}} {{type=Ability}} |Constitution,[[@{selected|constitution_mod}]][CON]]]}} {{rname=Constitution}} {{mod=[[[[@{selected|constitution_mod}]][CON]]]}} {{r1=[[@{selected|d20}+[[@{selected|constitution_mod}]][CON]]]}} {{type=Ability}} |Intelligence,[[@{selected|intelligence_mod}]][INT]]]}} {{rname=Intelligence}} {{mod=[[[[@{selected|intelligence_mod}]][INT]]]}} {{r1=[[@{selected|d20}+[[@{selected|intelligence_mod}]][INT]]]}} {{type=Ability}} |Wisdom,[[@{selected|wisdom_mod}]][WIS]]]}} {{rname=Wisdom}} {{mod=[[[[@{selected|wisdom_mod}]][WIS]]]}} {{r1=[[@{selected|d20}+[[@{selected|wisdom_mod}]][WIS]]]}} {{type=Ability}} |Charisma,[[@{selected|charisma_mod}]][CHA]]]}} {{rname=Charisma}} {{mod=[[[[@{selected|charisma_mod}]][CHA]]]}} {{r1=[[@{selected|d20}+[[@{selected|charisma_mod}]][CHA]]]}} {{type=Ability}}}
SKILL CHECK (PC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
@{selected|wtype}&{template:simple} @{selected|rtype}?{Ability|Acrobatics, +@{selected|acrobatics_bonus}@{selected|pbd_safe} ]]}} {{rname=Acrobatics}} {{mod=@{selected|acrobatics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|acrobatics_bonus}@{selected|pbd_safe} ]]}} |Animal Handling, +@{selected|animal_handling_bonus}@{selected|pbd_safe} ]]}} {{rname=Animal Handling}} {{mod=@{selected|animal_handling_bonus}}} {{r1=[[ @{selected|d20} + @{selected|animal_handling_bonus}@{selected|pbd_safe} ]]}} |Arcana, +@{selected|arcana_bonus}@{selected|pbd_safe} ]]}} {{rname=Arcana}} {{mod=@{selected|arcana_bonus}}} {{r1=[[ @{selected|d20} + @{selected|arcana_bonus}@{selected|pbd_safe} ]]}} |Athletics, +@{selected|athletics_bonus}@{selected|pbd_safe} ]]}} {{rname=Athletics}} {{mod=@{selected|athletics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|athletics_bonus}@{selected|pbd_safe} ]]}} |Deception, +@{selected|deception_bonus}@{selected|pbd_safe} ]]}} {{rname=Deception}} {{mod=@{selected|deception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|deception_bonus}@{selected|pbd_safe} ]]}} |History, +@{selected|history_bonus}@{selected|pbd_safe} ]]}} {{rname=History}} {{mod=@{selected|history_bonus}}} {{r1=[[ @{selected|d20} + @{selected|history_bonus}@{selected|pbd_safe} ]]}} |Insight, +@{selected|insight_bonus}@{selected|pbd_safe} ]]}} {{rname=Insight}} {{mod=@{selected|insight_bonus}}} {{r1=[[ @{selected|d20} + @{selected|insight_bonus}@{selected|pbd_safe} ]]}} |Intimidation, +@{selected|intimidation_bonus}@{selected|pbd_safe} ]]}} {{rname=Intimidation}} {{mod=@{selected|intimidation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intimidation_bonus}@{selected|pbd_safe} ]]}} |Investigation, +@{selected|investigation_bonus}@{selected|pbd_safe} ]]}} {{rname=Investigation}} {{mod=@{selected|investigation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|investigation_bonus}@{selected|pbd_safe} ]]}} |Medicine, +@{selected|medicine_bonus}@{selected|pbd_safe} ]]}} {{rname=Medicine}} {{mod=@{selected|medicine_bonus}}} {{r1=[[ @{selected|d20} + @{selected|medicine_bonus}@{selected|pbd_safe} ]]}} |Nature, +@{selected|nature_bonus}@{selected|pbd_safe} ]]}} {{rname=Nature}} {{mod=@{selected|nature_bonus}}} {{r1=[[ @{selected|d20} + @{selected|nature_bonus}@{selected|pbd_safe} ]]}} |Perception, +@{selected|perception_bonus}@{selected|pbd_safe} ]]}} {{rname=Perception}} {{mod=@{selected|perception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|perception_bonus}@{selected|pbd_safe} ]]}} |Performance, +@{selected|performance_bonus}@{selected|pbd_safe} ]]}} {{rname=Performance}} {{mod=@{selected|performance_bonus}}} {{r1=[[ @{selected|d20} + @{selected|performance_bonus}@{selected|pbd_safe} ]]}} |Persuasion, +@{selected|persuasion_bonus}@{selected|pbd_safe} ]]}} {{rname=Persuasion}} {{mod=@{selected|persuasion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|persuasion_bonus}@{selected|pbd_safe} ]]}} |Religion, +@{selected|religion_bonus}@{selected|pbd_safe} ]]}} {{rname=Religion}} {{mod=@{selected|religion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|religion_bonus}@{selected|pbd_safe} ]]}} |Sleight of Hand, +@{selected|sleight_of_hand_bonus}@{selected|pbd_safe} ]]}} {{rname=Sleight of Hand}} {{mod=@{selected|sleight_of_hand_bonus}}} {{r1=[[ @{selected|d20} + @{selected|sleight_of_hand_bonus}@{selected|pbd_safe} ]]}} |Stealth, +@{selected|stealth_bonus}@{selected|pbd_safe} ]]}} {{rname=Stealth}} {{mod=@{selected|stealth_bonus}}} {{r1=[[ @{selected|d20} + @{selected|stealth_bonus}@{selected|pbd_safe} ]]}} |Survival, +@{selected|survival_bonus}@{selected|pbd_safe} ]]}} {{rname=Survival}} {{mod=@{selected|survival_bonus}}} {{r1=[[ @{selected|d20} + @{selected|survival_bonus}@{selected|pbd_safe} ]]}} |Strength, +@{selected|strength_mod}@{selected|jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{selected|strength_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|strength_mod}@{selected|jack_attr}[STR]]]}} |Dexterity, +@{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{selected|dexterity_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} |Constitution, +@{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{selected|constitution_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} |Intelligence, +@{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{selected|intelligence_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} |Wisdom, +@{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{selected|wisdom_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} |Charisma, +@{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{selected|charisma_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} } @{selected|global_skill_mod} @{selected|charname_output}
Saves (NPC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
@{selected|wtype}&{template:npc} @{selected|npc_name_flag} @{selected|rtype}+?{Save|Strength,[[@{selected|npc_str_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_str_save}]]]]}} {{mod=[[@{selected|npc_str_save}]]}}{{rname=Strength Save}} {{type=Save}} |Dexterity,[[@{selected|npc_dex_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_dex_save}]]]]}} {{mod=[[@{selected|npc_dex_save}]]}}{{rname=Dexterity Save}} {{type=Save}} |Constitution,[[@{selected|npc_con_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_con_save}]]]]}} {{mod=[[@{selected|npc_con_save}]]}}{{rname=Constitution Save}} {{type=Save}} |Intelligence,[[@{selected|npc_int_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_int_save}]]]]}} {{mod=[[@{selected|npc_int_save}]]}}{{rname=Intelligence Save}} {{type=Save}} |Wisdom,[[@{selected|npc_wis_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_wis_save}]]]]}} {{mod=[[@{selected|npc_wis_save}]]}}{{rname=Wisdom Save}} {{type=Save}} |Charisma,[[@{selected|npc_cha_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_cha_save}]]]]}} {{mod=[[@{selected|npc_cha_save}]]}}{{rname=Charisma Save}} {{type=Save}}}
Saves (PC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
@{selected|wtype}&{template:simple} @{selected|rtype}?{Save|Strength, +@{selected|strength_save_bonus}@{selected|pbd_safe}]]}} {{rname=Strength Save}} {{mod=@{selected|strength_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|strength_save_bonus}@{selected|pbd_safe}]]}} |Dexterity, +@{selected|dexterity_save_bonus}@{selected|pbd_safe}]]}} {{rname=Dexterity Save}} {{mod=@{selected|dexterity_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|dexterity_save_bonus}@{selected|pbd_safe}]]}} |Constitution, +@{selected|constitution_save_bonus}@{selected|pbd_safe}]]}} {{rname=Constitution Save}} {{mod=@{selected|constitution_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|constitution_save_bonus}@{selected|pbd_safe}]]}} |Intelligence, +@{selected|intelligence_save_bonus}@{selected|pbd_safe}]]}} {{rname=Intelligence Save}} {{mod=@{selected|intelligence_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|intelligence_save_bonus}@{selected|pbd_safe}]]}} |Wisdom, +@{selected|wisdom_save_bonus}@{selected|pbd_safe}]]}} {{rname=Wisdom Save}} {{mod=@{selected|wisdom_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|wisdom_save_bonus}@{selected|pbd_safe}]]}} |Charisma, +@{selected|charisma_save_bonus}@{selected|pbd_safe}]]}} {{rname=Charisma Save}} {{mod=@{selected|charisma_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|charisma_save_bonus}@{selected|pbd_safe}]]}}}@{selected|global_save_mod}@{selected|charname_output}
Whisper (GM only as most characters can't select other tokens):
Attacks (NPC):
%{selected|repeating_npcaction_$0_npc_action}
%{selected|repeating_npcaction_$1_npc_action}
%{selected|repeating_npcaction_$2_npc_action}
Spell - Cantrip (PC or NPC)OGL2.0:
Spell - Non-Cantrip (PC or NPC)OGL2.0:
Replace the X with the level of the Spell
%{selected|repeating_spell-X_$0_spell}
i.e.:
%{selected|repeating_spell-1_$0_spell}
%{selected|repeating_spell-1_$1_spell}
%{selected|repeating_spell-2_$0_spell}
Traits (NPC)D 26d Stat Mods 1.7.10
:
&{template:npcaction} {{name=@{selected|npc_name}}} {{rname=@{selected|repeating_npctrait_$0_name}}} {{description=@{selected|repeating_npctrait_$0_desc}}}
Reaction (NPC):
&{template:npcaction} {{name=@{selected|npc_name}}} {{rname=@{selected|repeating_npcreaction_$0_name}}} {{description=@{selected|repeating_npcreaction_$0_desc}}}
Legendary Actions:
Ability Recharges:
/emas @{selected|npc_name} Attempts to recharge Whirlwind [[1d6>5]].
Formatted Spell Save DC:
These items require TokenMod to function:Better Set Vision via a QueryNew Version works with -5 for Darkvision and doesn't require any escaped characters
!token-mod --set ?{Vision|Torch, light_radius#40 light_dimradius#20 light_hassight#yes light_angle#360 light_otherplayers#yes|Hooded Lantern, light_radius#60 light_dimradius#30 light_hassight#yes light_angle#360 light_otherplayers#yes|Bullseye Lantern, light_radius#120 light_dimradius#60 light_angle#60 light_hassight#yes light_otherplayers#yes|Lamp, light_radius#30 light_dimradius#15 light_hassight#yes light_angle#360 light_otherplayers#yes|Candle, light_radius#5 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#yes|Darkvision, light_radius#60 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Darkvision (90'), light_radius#90 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Warlock Devil's Sight, light_radius#120 light_dimradius#=120 light_hassight#yes light_angle#360 light_otherplayers#no|No light source(Dusk), light_radius#120 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Fog, light_radius#200 light_dimradius#=5 light_hassight#yes light_angle#360 light_otherplayers#no|No light source, light_radius#5 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Blinded, light_hassight#no light_angle#360 light_otherplayers#no}
Setup Token (NPC)OGL2.0:
It appears you can no longer pull HP as a value @{selected|hp} and @{selected|hp_max} doesn't appear to work anymore and @{selected|npcd_hp} is gone now - the only way to do this is to either manually set or setup your bar1 to hp_max in game settings.
!token-mod --set bar1_link| bar2_link| bar3_link| bar2| bar3|
!token-mod {{
--set bar2_value|@{selected|npc_ac}
--set bar3_value|[[@{selected|passive_wisdom}]]
--set name|'@{selected|character_name}'
--on showname
--on showplayers_name
--off showplayers_bar1
--off showplayers_bar2
--off showplayers_bar3
}}
Setup Token (PC)D&d Stat Mods Free
OGL2.0:
!token-mod --set bar1_link| bar2_link| bar3_link| bar1| bar2| bar3|
!token-mod {{
--set bar1_link|hp
--set bar2_link|ac
--set bar3_link|passive_wisdom
--set bar3_value|[[@{selected|passive_wisdom}]]
--set name|'@{selected|character_name}'
--on showname
--on showplayers_name
--on showplayers_bar1
--on showplayers_bar2
--on showplayers_aura1
--on showplayers_aura2
--on light_hassight
}}
Race/Ancestry options for Dungeons and Dragons 5e from Elemental Evil Player's Companion, Volo's Guide to Monsters, Player's Handbook, Sword Coast Adventurer's Guide, and Mordenkainen's Tome of Foes.
D&d Stat Mods List
Race | Subrace | Ability Bonuses | Size | Speed | Features | Languages | Notes | Source |
---|
Aarakocra | | Medium | Walk 25, Fly 50 (no medium or heavy armor) | Common, Aarakocra, Auran | EE 5 |
---|
Aasimar | | Medium | Walk 30 | Common, Celestial | Resistant to necrotic & radiant damage. Light cantrip. | VOLO 104 |
---|
Protector | | Flying 30 when Radiant Soul | Transform to sprout wings for 1 minute and Deal extra radiant damage equal to level | VOLO 105 |
---|
Scourge | | Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, and Deal extra radiant damage equal to level | VOLO 105 |
---|
Fallen | | Transform to frighten those around you and Deal extra necrotic damage equal to level | VOLO 105 |
---|
Bugbear | | Medium | Walk 30 | Darkvision 60 and Powerful Build | Common, Goblin | Proficient in Stealth, Surprise Attack. Driver pci serial port dell optiplex 780. | VOLO 119 |
---|
Dragonborn | | Medium | Walk 30 | Breath Weapon | Common, Draconic | Damage resistance of dragon ancestor type | PHB 34 |
---|
Dwarf | | Medium | Walk 25 | Darkvision 60 | Common, Dwarvish | Advantage and resistance against Poison damage | PHB 20 |
---|
Gray Dwarf (Druergar) | | Darkvision 120 and Sunlight Sensitivity | Undercommon | Enlarge, invisibility once per long rest | SCAG 104 |
---|
Hill Dwarf | | PHB 20 |
---|
Mountain Dwarf | | PHB 20 |
---|
Elf | | Medium | Walk 30 | Darkvision 60 | Common, Elvish | Proficient with Perception | PHB 23 |
---|
Drow (Dark Elf) | | Darkvision 120 and Sunlight Sensitivity | PHB 24 |
---|
Eladrin | | Seasonally changing personality traits and flaws, 30ft teleportation 1 / rest with seasonal effect | MTOF 61 |
---|
High Elf | | 1 of choice | PHB 23 |
---|
Sea Elf | | Swimming 30 | Amphibian | Aquan | Proficiency with spear, trident, light crossbow, and net. | MTOF 62 |
---|
Shadar-kai | | Cantrip of choice from chill touch, spare the dying, or thaumaturgy. Teleport 15 ft 1/rest. | MTOF 62 |
---|
Wood Elf | | Walking 35 | Hide behind anything natural | PHB 24 |
---|
Firbolg | | Medium | Walk 30 | Detect Magic or disguise self 1/r. and Powerful Build. | Common, Elvish, Giant | Limited communication with beasts and plants. | VOLO 107 |
---|
Genasi | | Medium | Walk 30 | Common, Primordial | EE 9 |
---|
Air Genasi | | Levitation once per long rest | EE 9 |
---|
Earth Genasi | | Pass without trace once per long rest | EE 10 |
---|
Fire Genasi | | Darkvision 60 and Fire Resistance | Produce flame, burning hands once per long rest | EE 10 |
---|
Water Genasi | | Swim 30 | Acid Resistance and Amphibious | Shape water cantrip, create or destroy water once per long rest | EE 10 |
---|
Gith | | Medium | Walk 30 | Common, Gith | MTOF 96 |
---|
Githyanki | | 1 of choice | Proficient in 1 skill or tool of choice, proficient in light and medium armor. Mage hand cantrip. Jump and misty step once per long rest | MTOF 96 |
---|
Githzerai | | +1 to AC in light armor or unarmored with no shield. Mage hand cantrip. shield and detect thoughts once per long rest | MTOF 96 |
---|
Goblin | - Dexterity +2
- Constitution +1
| Small | Walk 30 | Darkvision 60 | Common, Goblin | Proficient in Stealth, Surprise Attack. | VOLO 119 |
---|
Goliath | Medium | Walk 30 | Powerful Build | Common, Giant | Shrug off some damage, proficiency in Athletics | VOLO 108 |
---|
Gnome | | Small | Walk 25 | Common, Gnomish | Advantage on all saves against magic | PHB 36 |
---|
Forest Gnome | PHB 37 |
---|
Rock Gnome | Harold and maude. Advantage on History checks with magic, alchemy | PHB 37 |
---|
Deep Gnomes (Svirfneblin) | Darkvision 120 | Undercommon | Advantage on Stealth in rocky terrain | SCAG 115 |
---|
Halfling | | Small | Walk 25 | Common, Halfling | Reroll 1s | PHB 28 |
---|
Ghostwise Halfling | | Telepathy | SCAG 110 |
---|
Lightfoot Halfling | | Hide behind Medium or larger creatures | PHB 28 |
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Stout Halfling | | Advantage and resistance against Poison damage | PHB 28 |
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Half-Elf | - Charisma +2
- 2 of Choice +1
| Medium | Walk 30 | Darkvision 60 | Common, Elvish, 1 of choice | Proficiency with 2 skills of choice | PHB 39 |
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Half-Drow | Choice of Drow Magic or the elf trait Keen Senses in place of Skill Versatility | SCAG 116 |
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Aquatic Half-Elf | Swim 30 | Choice of elf trait Keen Senses in place of Skill Versatility | SCAG 116 |
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High Half-Elf | Choice of High Elf’s Elf Weapon Training or Cantrip, or the elf trait Keen Senses in place of Skill Versatility | SCAG 116 |
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Wood Half-Elf | Choice of Wood Elf’s Elf Weapon Training, Fleet of Foot, or Mask of the Wild; or the elf trait Keen Senses in place of Skill Versatility Install pecl on. | SCAG 116 |
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Half-Orc | - Strength +2
- Constitution +1
| Medium | Walk 30 | Darkvision 60 | Common, Orc | Proficiency in Intimidation, Relentless Endurance, Savage Attacks | PHB 41 |
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Hobgoblin | - Constitution +2
- Intelligence +1
| Medium | Walk 30 | Darkvision 60 | Common, Goblin | Proficient with 2 martial weapons and light armor | VOLO 119 |
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Human | | Medium | Walk 30 | Common, 1 of choice | PHB 31 |
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Variant Human | | Choose a feat and Choose a skill to gain proficiency with | PHB 31 |
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Kenku | | Medium | Walk 30 | Common, Auran, Speak only using Mimicry | Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of Hand | VOLO 111 |
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Kobold | | Medium | Walk 30 | Darkvision 60 | Common, Draconic | Pack Tactics, Sunlight Sensitivity | VOLO 119 |
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Lizardfolk | | Medium | Walk 30, Swim 30 | Bite and Hold breath | Common, Draconic | Proficiency in 2 of: Animal Handling, Nature, Perception, Stealth, Survival | VOLO 113 |
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Orc | - Strength +2
- Constitution +1
- Intelligence -2
| Medium | Walk 30 | Darkvision 60 and Powerful Build | Common, Orc | Proficient in Intimidation | VOLO 120 |
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Tabaxi | | Medium | Walk 30, Climb 20 | Darkvision 60 and Claws | Common, 1 of choice | Proficiency in Perception and Stealth | VOLO 115 |
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Tiefling | | Medium | Walk 30 | Darkvision 60 | Common, Infernal | PHB 43 |
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Asmodeus Tiefling | | This is the default Tiefling in the PHB as well. | MTOF 21 |
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Baalzebul Tiefling | | Thaumaturgy cantrip, ray of sickness and crown of madness 1/lr | MTOF 21 |
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Dispater Tiefling | | Thaumaturgy cantrip, disguise self and invisibility 1/lr | MTOF 21 |
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Fierna Tiefling | | Friends cantrip, charm person and suggestion 1/lr | MTOF 21 |
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Glasya Tiefling | | Minor illusion cantrip, disguise self and invisibility 1/lr | MTOF 22 |
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Levistus Tiefling | | Ray of frost cantrip, armor of Agathys and darkness 1/lr | MTOF 22 |
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Mammon Tiefling | | Mage hand cantrip, Tenser’s floating disk and arcane lock 1/lr | MTOF 22 |
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Mephistopheles Tiefling | | Mage hand cantrip, magic missile and web 1/lr | MTOF 22 |
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Zariel Tiefling | | Thaumaturgy cantrip, searing smite and branding smite 1/lr | MTOF 22 |
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SCAG Variant Tiefling | Choice of Devil’s Tongue, Hellfire, or Winged features to replace Infernal Legacy | SCAG 118 |
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Triton | - Strength +1
- Constitution +1
- Charisma +1
| Medium | Walk 30, Swim 30 | Amphibious | Common, Primordial | VOLO 117 |
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Yuan-Ti Pureblood | - Charisma +2
- Intelligence +1
| Medium | Walk 30 | Darkvision 60, Poison immunity, and Magic Resistance | Common, Abyssal, Draconic | Poison spray and animal friendship (snakes only) cantrips, suggestion 1/lr | VOLO 120 |
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