- LW Rebalance (for Long War) At XCOM Enemy Unknown Nexus ..
- [LWb15] Best Starting Country? : Xcom
- Xcom Long War Starting Country
- Best Starting Country And Tips For Beginners? - XCOM: Enemy ..
- Xcom Long War Ew
As pointed out by the Long War mod lead. Amount of Panic needed for a country to leave the XCOM Project. NOTE THAT to even START checking, a country needs 5. Not So Long War (#8): Overall game length halved - These effectively replace Dynamic War and the SWMarathon value. Part of the problem with the old DW and SWMarathon system was odd numbers. For example, multiplying 2 UFO missions by a SWMarathon value of 0.45 would = 0.9 which would get reduced to 0. There were many examples of this.
- 1Bonuses
- 2Council interaction with XCOM
In Long War you receive funding from all countries at the start of the game, regardless of whether you have satellite coverage or not. Their funding will increase if you give them satellite coverage, but establishing satellite coverage is no longer as important for your income as it is in vanilla. If a country leaves the project it will cease funding you.
On the other hand, having satellite coverage now gives you tangible bonuses under the form of one starting bonus and many satellite coverage bonuses. Also having full coverage over a continent grants a specific bonus, much like in vanilla, but the bonuses have been shuffled around and changed.
Bonuses
Continent-wide bonuses
Continent-wide bonuses | ||
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Continent | Name | Effect |
North America | Air Superiority | Aircraft and aircraft weapons cost 25% less to purchase and maintain. |
South America | Power to the People | Power facilities cost 30% less to build and maintain. |
Asia | New Warfare | Foundry projects have cash, alloy and elerium cost reduced by 25% percent. |
Africa | Architects of the Future | Laboratories and Workshops cost 30% less to build and maintain. |
Europe | Wealth of Nations | Monthly XCOM funding increased by 20%. |
- Unlike the vanilla game, in Long War you no longer acquire your starting continent's bonus from the start. To acquire any bonus you require full satellite coverage of said continent.
Country starting bonuses
Since beta 15, the XCOM newly commissioned commander can choose the country where the primary base will be built. This choice entails a certain starting bonus, or not, depending on your choice. This bonus does not stack with the satellite coverage bonuses from the same country. Currently most starting countries have 2 or more starting bonuses to choose from, giving you a wider replayability for future campaigns.
If you do not want to have a special starting bonus, you can choose On Our Own available for some starting countries (the richest one on each continent).
Country starting bonuses | |||
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Country | Continent | Name | Effect |
Argentina | South America | Patriae Semper Vigilis | All soldiers receive +5 will. |
Australia | Asia | Per Ardua Ad Astra | All soldiers receive +5 ability points for stat rolls upon recruitment. |
Brazil | South America | Jungle Scouts | Early armors (Tac Vest and Tac, Kestrel, Phalanx and Aurora Armors) receive an additional small item slot until Tactical Rigging is developed. |
Brazil | South America | Expertise | +15% bonus to research credits from interrogations. |
Brazil | South America | On Our Own | No unique bonus. |
Canada | North America | Advanced Preparations | XCOM HQ starts with a Laboratory and Workshop already built. |
Canada | North America | Cadre | Start with four Corporals in the Barracks, one of each supraclass. |
China | Asia | Wei Renmin Fuwu | Start with a Workshop and Repair Bay already built. |
China | Asia | Xenological Remedies | 100% bonus cash from alien corpse and wreck sales. |
China | Asia | Deus Ex | 50% reduction in Gene Mods' Meld and cash cost and modification time. |
Egypt | Africa | Gift of Osiris | Fatigue from Psi-powers, Gene Mods, and Officer ranks reduced by 50%. |
Egypt | Africa | For the Sake of Glory | Start with Advanced Repair Foundry project, which grants faster repair time for aircraft, mechanized units and damaged soldier gear. |
France | Europe | Quai d'Orsay | Country item requests occur 40% faster; fulfilled requests provide 40% additional defense, and Intel scans cost 40% less. |
France | Europe | Foreign Legion | Start with 20 additional soldiers in the Barracks. |
Germany | Europe | Skunkworks | XCOM HQ starts with the Foundry already built. |
Germany | Europe | Baumeister | Facility construction time reduced by 33%. |
Germany | Europe | NeoPanzers | 50% reduction in cash, alloy and elerium required for MEC and SHIV primary weapons. |
Germany | Europe | On Our Own | No unique bonus. |
India | Asia | Jai Jawan | Start with 2 additional interceptors in your home base and Elerium Afterburners Foundry project, granting extended interception time. |
Japan | Asia | Ring of Fire | XCOM HQ has 3 additional Steam Vents. |
Japan | Asia | Ghost In the Machine | SHIVs receive +10 aim, and you start the campaign with two SHIVs in the Barracks. |
Japan | Asia | Kiryu-Kai Commander | Start with a Master Sergeant of a random class on your roster. |
Japan | Asia | Robotics | +5 bonus aim for new SHIVs and MEC Troopers. |
Japan | Asia | On Our Own | No unique bonus. |
Mexico | North America | Wealthy Benefactor | Start with 500 bonus cash. |
Mexico | North America | Ancient Artifact | Start the campaign with an Illuminator Gunsight small item. |
Mexico | North America | Legacy of Uxmal | 20% bonus to psionic training chances. |
Nigeria | Africa | Pax Nigeriana | All soldiers receive +1 mobility. |
Nigeria | Africa | The Old Path | 50% reduction in psi training time. |
Nigeria | Africa | On Our Own | No unique bonus. |
Russia | Europe | Sukhoi Company | Start with Improved Avionics Foundry project, granting +10% to hit during air combat. |
Russia | Europe | Roscosmos | Start with an additional Satellite Uplink, and all Satellites cost 50% less to build. |
South Africa | Africa | Resourceful | Start with Alien Metallurgy and Improved Salvage Foundry projects (bonus alien alloys and weapon fragments). |
South Africa | Africa | Survival Training | All soldiers receive +1 hit point. |
United Kingdom | Europe | Special Air Service | All soldiers receive +3 aim. |
United Kingdom | Europe | Their Finest Hour | Start with Penetrator Weapons Foundry project, granting interceptor weapons increased armor piercing capabilities. |
United Kingdom | Europe | Sandhurst | 33% reduction in ranks required to unlock Officer Training School projects. |
United States | North America | Special Warfare School | Officer Training School projects cost 90% less. |
United States | North America | Cheyenne Mountain | XCOM HQ starts with all elevators already built, and excavation costs are reduced by 50%. |
United States | North America | We Have Ways | 75% reduction in time to complete autopsies and interrogations. |
United States | North America | On Our Own | No unique bonus. |
Country satellite bonuses
These are secondary bonuses that you acquire by having a satellite orbit a country. Some of them have an identical effect with one of the starting bonuses for that country, but with lesser effects.
Country satellite bonuses | ||||
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Country | Continent | New staff member per month | Name | Effect |
Argentina | South America | +1 Engineer | Bounties | 20% bonus cash from abductions. |
Australia | Asia | +1 Engineer | Army of the Southern Cross | +2 bonus aim for newly promoted Gunner and Rocketeer soldiers. |
Brazil | South America | +1 Scientist | Expertise | +10% bonus to research credits from interrogations. |
Canada | North America | +1 Scientist | Task Force Arrowhead | +2 bonus will for new Engineer and Medic soldiers. |
China | Asia | +1 Engineer | Xenological Remedies | 34% bonus cash from alien corpse and wreck sales. |
Egypt | Africa | +1 Engineer | Call to Arms | 25% reduction in fatigue from Gene Mods. |
France | Europe | +1 Scientist | Cyberware | 20% reduction in meld required for MEC primary weapons and tactical subsystems. |
Germany | Europe | +1 Engineer | NeoPanzers | 15% reduction in cash, alloy and elerium required for MEC and SHIV primary weapons. |
India | Asia | +1 Engineer | Jai Vidwan | +5% research bonus for each Laboratory adjacency. |
Japan | Asia | +1 Scientist | Robotics | +2 bonus aim for new SHIVs and MEC Troopers. |
Mexico | North America | +1 Engineer | Legacy of Uxmal | 10% bonus to psionic training chances. |
Nigeria | Africa | +1 Scientist | The Old Path | 20% reduction in psi training time. |
Russia | Europe | +1 Scientist | Spetznaz | +1 bonus HP for new Infantry and Assault soldiers. |
South Africa | Africa | +1 Scientist | 1st Recce | +2 bonus defense for newly promoted Sniper and Scout soldiers. |
United Kingdom | Europe | +1 Scientist | Cadre | 15% reduction in ranks required to unlock Officer Training School projects. |
United States | North America | +1 Scientist | We Have Ways | 25% reduction in time to complete autopsies and interrogations. |
Council interaction with XCOM
Unlike in the vanilla game, XCOM can continue fighting as long as a single country is still in the project. In the first few days of the game a single country will side with the aliens and leave the project, even though its panic level is low, this is normal. Countries that leave the project will have an alien base built in their borders, and assaulting that base will cause the country to come back to XCOM. Conversely, aliens with high resources can expend them to send an Overseer into countries via an Infiltrate mission, taking the country instantly.
Panic
Panic works significantly differently. Panic is now a smooth continuum from 0 to 100, rather than 5 discrete levels. Rather than vanilla abductions, the aliens will mount missions to destabilize a country. This will happen regardless of whether you detect the UFO or not. Shooting down a UFO, or assaulting it on the ground if it lands will prevent it from completing its mission and panic won't increase. If you allow a UFO to complete its mission, even if you never saw it, panic will increase. This makes establishing satellite coverage important for panic control, since defending countries with no coverage is difficult.
Requests
Countries will frequently make requests of you for materials and resources, likely more than you can fulfill. By giving them these resources you will improve their ability to resist the aliens' influence on their own. The resistance level of a country is visible in the Council screen by the shield icon next to a country's panic level. It ranges from 0-100, with the amount filled determining the percentage chance that a country will 1) reduce panic from any source by half, and 2) scramble satellite hunters, preventing them from locating a satellite over that country.
Funding
Country Funding by Continent | ||||
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North America | South America | Africa | Europe | Asia |
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LW Rebalance (for Long War) At XCOM Enemy Unknown Nexus ..
Funding Without Satellite | |||
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Normal | Classic | Brutal | Impossible |
50% | 40% | 33% | 25% |
See also
Welcome to the XCOM: Long War wiki, a part of UFOPaedia.org. Long War is a mod designed for XCOM: Enemy Unknown with the expansion XCOM: Enemy Within that introduces more than 700 changes, large and small, to the vanilla version of the game. It is longer and, with default settings, harder than the vanilla version but gives you many more tools to combat the alien threat.
[LWb15] Best Starting Country? : Xcom
This wiki is meant to explain the big and small changes introduced by the mod to the game and it is mostly done. Nevertheless, everyone can contribute by creating an account and editing the pages. Please use the Talk button to discuss any aspects of this wiki. If you want to discuss the mod with its creators, please use the Nexus forums or the Pavonis Interactive forums.
If you would like to contribute and are looking for what to do, please consult our To Do List.
All information on this wiki relates to the latest version of Long War, which is Long War 1.0. To download Long War use this link.
There are some bugs, most remnants from the vanilla game. You can find the complete change log and known bugs list here. Icloud music library 10.13.4. Always keep a recent save file, as the game may unexpectedly crash. The developers recommend switching on Autosave and playing Iron Man at your own peril.
Xcom Long War Starting Country
If you're looking for the sequel mod for XCOM 2, see Long War 2.
Best Starting Country And Tips For Beginners? - XCOM: Enemy ..
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